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Old Dec 03, 2006, 11:32 PM // 23:32   #1141
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Originally Posted by The Admins Bane
Gaile is aware that most people think DoA is too hard. Gaile would have passed that along to Anet and any other interested parties.
I really hope that's not what she tells them. Being hard is a good thing. It's the being boring, not fun, and lousy rewards that's bad. Razah needs to be taken out, and some better reward put in his place. And if it's supposed to be harder than FoW, then it should garner better drops than FoW as well. There needs to be a better strategy involved than just ridiculously overwhelming odds and insta-kill spikes.
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Old Dec 03, 2006, 11:35 PM // 23:35   #1142
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Yep... No one cares about the fact that it's difficult. The way it's done is what people don't like. At least that's what I'm getting from the majority of people. I hope Gaile passes it along. Speaking of which... what are people saying about DoA on other fourms? Same things overall?
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Old Dec 03, 2006, 11:36 PM // 23:36   #1143
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Another well said comment!!!
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Old Dec 03, 2006, 11:39 PM // 23:39   #1144
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prediction....

Chapter 4 or an update...level increases for characters!!!

how else do they expect a group of 8 level 20s to fight a group of 10 or more level 28s
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Old Dec 03, 2006, 11:41 PM // 23:41   #1145
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Quote:
Originally Posted by natuxatu
Yep... No one cares about the fact that it's difficult. The way it's done is what people don't like. At least that's what I'm getting from the majority of people. I hope Gaile passes it along. Speaking of which... what are people saying about DoA on other fourms? Same things overall?
People are saying on GWO, and I'm quoting topic titles here:

Quote:
Why Complaint about DOA - When you are not elite enough.
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DoA stinks
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Do you like the Domain of Anguish as it is?
Quote:
The I love Domain of Anguish thread
Basically the same.
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Old Dec 03, 2006, 11:43 PM // 23:43   #1146
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Why Complaint about DOA - When you are not elite enough.
Evidently being elite enough doesn't include proper grammar.
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Old Dec 03, 2006, 11:50 PM // 23:50   #1147
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Quote:
Originally Posted by Artkin
LOL again....hmmm basketball, ok I can go out and play a game and win or lose have fun. Guild Wars...hmmm...warrior...7 million XP...all elite skills (291)...mapping 100% all continents...3500+ chests opened....protector titles in all 3 chapters...hmm lots else...just can't think of them at the moment.

I HAD FUN GETTING THESE TITLES ETC!!!!

DoA is not fun and has no aspects of fun!!!

I can go into FoW..UW..Sorrow's...the Deep with PUGs and have a good time.

DoA requires a group of 8 with specific builds to spend countless hours trying to accomplish. So say I find a group that is good...and we play for an hour or two and do well...then 1 perosn has to leave cause they have work and then the next and the next. Then maybe days later we are all on again for the same 1/2 period of time....but these missions require hours of play time. Hell even ANET starts to warn you after being logged on for an hour!!!

Why do they warn you to take a break after an hour when the mission takes longer? Hmmmm...maybe poor planning and catering to a select audience.

Like I said...more and more will get tired of it and find a new game that is enjoyable as Guild Wars used to be.
DoA isn't representative of all of GW. If you have more fun with the other aspects of GW, then start a new character... they didn supply you with several character slots, AND the option of getting more. DoA is only ONE of the Elite missions/areas, so if you think that the Deep, or Urgoz are easier/more fun, then do those and drop the subject. And btw, there are certain builds, skills that are required on at least one character to make it through Urgoz/the Deep, so you can't say that you don't have to be "handed" a build in order to complete those.

People... please consider your words before you complain. You all say that DoA isn't fun because of mobs that kill you in seconds, yet there are people here who have stated their success with "thrown together" groups. My guess is that those of you who are upset that this is so hard haven't taken the time to do it several times, or to modify your build often to try and make your entire party work better with each other.

I am one of those people who haven't gotten through ANY section of this new area yet, but i'm not complaining... and you know why? BECAUSE ITS ONLY BEEN A COUPLE OF DAYS. GIVE IT TIME AND TRY TO WORK THINGS OUT. STOP COMPLAINING THAT SOMETHING IS TOO HARD BEFORE YOU ACTUALLY SPEND SOME TIME TRYING TO FIGURE IT OUT.

For a better analogy, i would say something to the effect of... We didn't get the computers we have today by just throwing something together and saying it was "perfected". Instead, we kept adapting and working with what we have to make it better, and more efficient. I'm sure most of the people here know what is in a computer, and most of them know how one is constructed. If you do, turn off your PC, and take the time to look at your motherboard, and think to yourself, "How did someone come up with all these relays?" They took the time to work around what they knew didn't work, and adapted to what they knew DID work.

Adapt on what you know works, so it works better. If you kill one enemy, then change the teams build to be a little more defensive. If you last a long time, but end up not killing a thing, then change the party to do less in defense, and add some more damage.

It's not that hard to drag a skill or two to modify your skill-bar.
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Old Dec 03, 2006, 11:53 PM // 23:53   #1148
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Solution to DoA
Quite simple acctually. Get in a group with people who play smart >.<

1. prot up warrior
2. let warrior tank and hold agro
3. nuke
4. loot
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Old Dec 03, 2006, 11:54 PM // 23:54   #1149
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I love that they have difficult areas in the game. I think it is boring that ANet seems to believe that making mobs have higher brute force is the only way to make them difficult.
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Old Dec 03, 2006, 11:59 PM // 23:59   #1150
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Quote:
Originally Posted by Artkin
prediction....

Chapter 4 or an update...level increases for characters!!!

how else do they expect a group of 8 level 20s to fight a group of 10 or more level 28s
They expect you to do so by making a good build and perfecting it rather than complaining about it on forums, like I and many others have done.
Also, unless A-Net makes a totally new game,(The "Guild Wars 2" that many people have been talking about) I'm pretty sure that their won't be a level increase, that would completely imbalence everything and require more grind to be max level and competitive which is not what Guild Wars is about.
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Old Dec 03, 2006, 11:59 PM // 23:59   #1151
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There is a LOT of content in Guild Wars for the casual players but the elite players have to have something to seperate them from the casual, that being the Domain/Gate of Anguish.
So my question to you is why would a ritulist hero be placed here in an area that maybe 5 percent of guild wars players will even compleate. To rub in the faces of those that cant compleate it that you cant compleate your collection of hero's because your not elite enough?.... I am almost a 7thousand hr old player rank 6 in hoh and I am finding this area just short of impossible. I have been playing in DoA since it opend and watch one organized in many cases ranked HoH teams get rolled by the same set of bad guys over and over again... To the teams that made it through the city awesome great job ect.... But I have to ask should vent/ts.... every last skill from every chapter and only a certain combo of character classes be required to get the chance to get the rit hero? I have 10 characters total and wanted the rit hero for all of them..... Now I dont think I want the rit for even one of my characters. I mean if it is gonna take me on avg days to get passed even one part of this 4 part quest it is gonna take months to get every one of my characters through here... Do I like a challange yes... but running into a brick wall over and over again isnt a challange ... its pure stupidity... even if you do it with some degree of intellegence.

Quote:
I was in the game from just before Noon until a few minutes ago. I love visiting during events, and trust me, this is a biggie. Anyway, for the record, I saw my first "It's impossible. Anet you suck!" at precisely 12:05 p.m. PST. That's five minutes after the area opened.

I won't say it's easy.
I won't say it's not very, very, very challenging. (I added bold for emphasis, see that? )
However, I will that that it is do-able.
It'll just take us some time and effort to figure out how!
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In fact I will go so far as to comment on Gaile's post in this thread earlier on......If it is so beatable for every character class in the game I challenge anet to demonstrate it and release tips and builds that will work for every character.... Keeping in mind that you should only use skills from nightfall after all not all of your customers bought all 3 games. I will be happy to monk for you with any skill combo you require...... I wonder are you still after almost 2 days of this laughing?

Last edited by Bocjo Bassannn; Dec 04, 2006 at 12:09 AM // 00:09..
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Old Dec 04, 2006, 12:04 AM // 00:04   #1152
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Quote:
Originally Posted by Bocjo Bassannn
So my question to you is why would a ritulist hero be placed here in an area that maybe 5 percent of guild wars players will even compleate. To rub in the faces of those that cant compleate it that you cant compleate your collection of hero's because your not elite enough?.... I am almost a 7thousand hr old player rank 6 in hoh and I am finding this area just short of impossible. I have been playing in DoA since it opend and watch one organized in many cases ranked HoH teams get rolled by the same set of bad guys over and over again... To the teams that made it through the city awesome great job ect.... But I have to ask should vent/ts.... every last skill from every chapter and only a certain combo of character classes be required to get the chance to get the rit hero? I have 10 characters total and wanted the rit hero for all of them..... Now I dont think I want the rit for even one of my characters. I mean if it is gonna take me on avg days to get passed even one part of this 4 part quest it is gonna take months to get every one of my characters through here... Do I like a challange yes... but running into a brick wall over and over again isnt a challange ... its pure stupidity... even if you do it with some degree of intellegence.
I agree that Razzah should not be so hard to acquire but that isn't my point, a rit hero isn't required to play the game and have fun, neither is being able to complete the elite area(s).
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Old Dec 04, 2006, 12:06 AM // 00:06   #1153
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Originally Posted by icedragon981
I'm pretty sure that their won't be a level increase, that would completely imbalence everything and require more grind to be max level and competitive which is not what Guild Wars is about.
And maxing out a lightbringer title isn't a grind? In places like this when every extra percent of damage you can bring will make you more valueable to a party, the original model of all players being equal without grinding is kind of going by the wayside. I'm saying that this is either good or bad, just that each GW has moved to include more grinding than the last.
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Old Dec 04, 2006, 12:08 AM // 00:08   #1154
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Quote:
Originally Posted by Bocjo Bassannn
So my question to you is why would a ritulist hero be placed here in an area that maybe 5 percent of guild wars players will even compleate.
Wether or not people are willing to admit it, I think this is a big beef with a lot of people. Casual gamers can't get the last hero, and the players who can and are willing to invest the energy to get him just get a regular run-of-the-mill hero(one they probably won't so much as give a second glance to) for all their troubles. ANet really shot themselves in the foot with that "variable hero" thing. And I don't think people will be happy until they get something that at least makes up for it. As I mentioned before in another thread, I could certainly see myself putting up with DoA as is, for a variable profession hero. But for Razah? Haha! No. No thanks.
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Old Dec 04, 2006, 12:10 AM // 00:10   #1155
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Originally Posted by Clone
And maxing out a lightbringer title isn't a grind? In places like this when every extra percent of damage you can bring will make you more valueable to a party, the original model of all players being equal without grinding is kind of going by the wayside. I'm saying that this is either good or bad, just that each GW has moved to include more grinding than the last.
Well I'm not going to defend A-Net's Skill > Time Played concept forever but, as I've said, this is an elite area that in no way represents Guild Wars in it's entirity, the Lightbringer title isn't even required, even in DoA, if you have the right build, know what you are doing, and execute well, just like any other part of this game.
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Old Dec 04, 2006, 12:12 AM // 00:12   #1156
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Quote:
Originally Posted by Zinger314
Gaile also passed on that many people hated Touch Rangers. But look at it now...
Do touch rangers still annoy people?

I havent heard much touch ranger hate lately.....

Or did people just realize...oh hey its just another build...


You guys should read the little guide in the Elona exploration league forum:

http://www.guildwarsguru.com/forum/s...php?t=10085279


It doesnt seem very elite to me. Its about:

Proper aggro control. Proper tanking. Proper Pulling. Good Healing. Good Nuking. Good Trapping.

How is that so elite? Isn't that something everyone should know?

Last edited by lyra_song; Dec 04, 2006 at 12:17 AM // 00:17..
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Old Dec 04, 2006, 12:13 AM // 00:13   #1157
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Guild Wars not a grind!!!! what a joke....the whole game is grinding

grinding to find groups
grinding to achieve titles
grinding to get money to by sigs to cap skills
grinding to find decent weapons
grinding to level your heroes
grinding for gold to buy armor and weapons
GRIND GRIND GRIND...many more examples

Why do they not cap the XP level, and keep offering experience for quests that will only be done after you are 10 times over level 20?
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Old Dec 04, 2006, 12:14 AM // 00:14   #1158
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Quote:
Originally Posted by icedragon981
I agree that Razzah should not be so hard to acquire but that isn't my point, a rit hero isn't required to play the game and have fun, neither is being able to complete the elite area(s).
I think the main issue is that he's a regular hero whom you have to go to ridiculous lengths to obtain. Had he remained unique in some way(like the variable profession thing), then I'm sure no one would be complaining, as the difficulty would be warranted. But he is no longer special, or unique, beyond being the only ritualist, and the amount of trouble to get him is disproportionate to his worth.
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Old Dec 04, 2006, 12:17 AM // 00:17   #1159
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One last comment to those that say many of us gripeing only go in a few times and give up.... I have done NOTHING and I mean NOTHING but join form create teams from people I know and respect in this game many many of these players are insanely experienced players from rank 6 hoh players all the way to rank 12... We are not n00bs we are not brainless and we do have a good grasp on how to counter various things. I am totaly sick of the whole your not elite enough bs... Many of those makeing these comments couldn't hold there own to fight there way out of a wet paper sack if the build wasnt given to them.
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Old Dec 04, 2006, 12:20 AM // 00:20   #1160
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Quote:
Originally Posted by Artkin
Guild Wars not a grind!!!! what a joke....the whole game is grinding

grinding to find groups
grinding to achieve titles
grinding to get money to by sigs to cap skills
grinding to find decent weapons
grinding to level your heroes
grinding for gold to buy armor and weapons
GRIND GRIND GRIND...many more examples
Find groups? Henchman.
Achieve titles? Just for bragging rights.
Get money to buy sigs to cap skills and armor and weapons? Doing quests and normal exploring provides you with more than enough money to buy skill/armor/weapons.
Level you heroes? They level up easily through normal questing, as many other people have offered advice on in countless other topics.

None of the stuff you mentioned required more time than normal play time or are completly unrequired to "have fun" in this game.
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